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1. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92) ... so you made it ...
- by Din Tempre - at 2013.04.07 12:50:00
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2. What does the Phantasm even do? - in Ships and Modules [original thread]
Tilo Rhywald wrote: Din Tempre wrote: Tilo Rhywald wrote: Aren't MJDs battleship-sized modules? I think the black-ops-style cloak speed bonus is interesting, but after some consideration I find the loss of 50% of the utility highs to mak...
- by Din Tempre - at 2013.03.28 20:49:00
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3. Indefinite endurance explorer help - in Ships and Modules [original thread]
Charlie Conway wrote: I use a Proteus fitted with cloak and Nullifier. Its sort of my deep space exploration vessel that I can take anywhere and can escape every situation. Same ship and fittings (more or less) from when I begun this little pro...
- by Din Tempre - at 2013.03.28 03:07:00
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4. Indefinite endurance explorer help - in Ships and Modules [original thread]
Derath Ellecon wrote: Just going to leave this here. https://forums.eveonline.com/default.aspx?g=posts&t=30338 Thanks. Definitely useful intel to understand the benchmarks I should be aiming to hit. 550 dps with a laser cruiser is goi...
- by Din Tempre - at 2013.03.28 02:52:00
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5. Indefinite endurance explorer help - in Ships and Modules [original thread]
Zoe Alarhun wrote: What about this: [Legion, Hi-sec Exploration] Drone Damage Amplifier II Damage Control II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactive Armor Hardener Codebreaker ...
- by Din Tempre - at 2013.03.27 19:20:00
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6. Indefinite endurance explorer help - in Ships and Modules [original thread]
Kodama Ikari wrote: best way to do this if you actually want to clear explo sites is to have a dedicated scout and a combat ship (combat t3 works fine) with a regular t2 cloak. There are dozens of multi-ship combos that would work great. The...
- by Din Tempre - at 2013.03.27 17:27:00
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7. Indefinite endurance explorer help - in Ships and Modules [original thread]
Drake Doe wrote: Dust to Dust: Internal Force field array I Co processor II Tracking enhancer II Large shield extender II adaptive invulnerablility field II (2) 10mn Afterburner II Codebreaker II Analyzer II Heavy pulse II (3) Salvager II ...
- by Din Tempre - at 2013.03.27 14:14:00
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8. Non-T3 Explo Cruisers? - in Ships and Modules [original thread]
Derdrom Utida wrote: :( Makes me sad there are no Caldari explo boats, or even how I have to hodge-podge something together in order to do what a T3 can do. I still find it strange that the T3 design paradigm is that it can do everything, but...
- by Din Tempre - at 2013.03.27 04:22:00
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9. Indefinite endurance explorer help - in Ships and Modules [original thread]
Drake Doe wrote: Din Tempre wrote: Din Tempre wrote: This seems like a bad fit, but I'm lost for ideas. Might drop some of the exploration tools so it's less crippled. [Legion, Lost in Space] Damage Control II Medium Armor Repairer II 80...
- by Din Tempre - at 2013.03.27 04:16:00
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10. Indefinite endurance explorer help - in Ships and Modules [original thread]
Njaava wrote: This has been a goal of mine as well. Is there anything cheaper than the loki/legion/tengu, or would something cheaper not be able to run any sites? And yes, I definitely have Firefly in mind. If you aren't going for the nulli...
- by Din Tempre - at 2013.03.27 03:04:00
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11. Indefinite endurance explorer help - in Ships and Modules [original thread]
Din Tempre wrote: This seems like a bad fit, but I'm lost for ideas. Might drop some of the exploration tools so it's less crippled. [Legion, Lost in Space] Damage Control II Medium Armor Repairer II 800mm Reinforced Steel Plates II Energized ...
- by Din Tempre - at 2013.03.26 23:56:00
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12. Indefinite endurance explorer help - in Ships and Modules [original thread]
Liang Nuren wrote: chris elliot wrote: I would use a tengu personally. It is faster and more agile than a legion will ever be, which is handy for getting off gates, or holes, or wherever. Damage is just about as terrible as the legions but i...
- by Din Tempre - at 2013.03.25 20:51:00
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13. Indefinite endurance explorer help - in Ships and Modules [original thread]
FT Diomedes wrote: Din Tempre wrote: If I wanted to make a ship fit that never had to dock up, what would you recommend? I basically just want to spend some time "seeing the galaxy" so survivability and utility take precedence over combat pr...
- by Din Tempre - at 2013.03.25 20:49:00
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14. What does the Phantasm even do? - in Ships and Modules [original thread]
Tilo Rhywald wrote: Din Tempre wrote: I love the phantasm. Was my first faction cruiser and still have that exact ship despite many different adventures, including several solo sightseeing tours through various null. I'm going to suggest so...
- by Din Tempre - at 2013.03.25 20:41:00
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15. Indefinite endurance explorer help - in Ships and Modules [original thread]
This seems like a bad fit, but I'm lost for ideas. Might drop some of the exploration tools so it's less crippled. [Legion, Lost in Space] Damage Control II Medium Armor Repairer II 800mm Reinforced Steel Plates II Energized Adaptive Nano Membran...
- by Din Tempre - at 2013.03.24 17:31:00
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16. Indefinite endurance explorer help - in Ships and Modules [original thread]
Stegas Tyrano wrote: I like the idea of doing something like this. I'd personally go with a pilgrim. Bubbles tend to be the bane of my life. I run solo (the real kind with no alts) so every jump is always blind. If I wasn't trying to find a ...
- by Din Tempre - at 2013.03.24 15:34:00
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17. Indefinite endurance explorer help - in Ships and Modules [original thread]
Seraph Castillon wrote: This question has never been asked before, the answers are not out there. You were correct when you decided starting a new thread about this was a good idea. This comment has never been made before.
- by Din Tempre - at 2013.03.24 15:32:00
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18. Indefinite endurance explorer help - in Ships and Modules [original thread]
If I wanted to make a ship fit that never had to dock up, what would you recommend? I basically just want to spend some time "seeing the galaxy" so survivability and utility take precedence over combat prowess, but it would be nice to not have to ...
- by Din Tempre - at 2013.03.24 14:58:00
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19. EvE Online: Odyssey!!! - in EVE General Discussion [original thread]
Dave Stark wrote: Malcanis wrote: Blake Gates Heleneto wrote: They may have outdone themselves. webpages are cheap; let's see the changelog. [more dust stuff] Lol, as if that would be any longer. Two new* maps
Three new* we...
- by Din Tempre - at 2013.03.23 21:18:00
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20. Burst setup - in Ships and Modules [original thread]
1 slot for a cap injector is better than 3 for CPR. [Burst, Speed Logi] Power Diagnostic System II Nanofiber Internal Structure II Nanofiber Internal Structure II Limited 1MN Microwarpdrive I Medium Shield Extender II Small Capacitor Booster II,...
- by Din Tempre - at 2013.03.22 23:57:00
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